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Jimmy van der Heijden

Jimmy van der Heijden

Technical Sound Designer

With a passion for interactivity, sifting through all available parameters is really my jam. I love teaming up with creative minds from different disciplines to make sound move.

🎙️Sound Design

Crafting the unique sonic identity of your game through synthesis, recording and processing. From impactful explosions to magical swooshes.

Expertise:

Reaper
Basehead
Miro

⚙️System Design

Architecting the dynamic audio systems that form the backbone of your game’s audio. How will a room in sound? Or how do we systemically provide each waterfall with a sound? Let’s answer those questions together.

🎛️ Implementation

Bridging the gap between creative sound design and in-game events. From diving into logic and code to setting up projects in middleware such as Wwise. Ensuring every sound is seamlessly integrated. Creatively driving them by game parameters, making them unique each time they play.

Expertise:

Wwise
Metasounds
Max MSP

🗨️Collaboration

Teaming up with creative minds from different disciplines, using interdisciplinary communication, ensuring sound not only fits but actively moves the project forward. Familiar with concepting and agile project management software.

Regular user:

Jira
Slack
Miro

Recent

Horizon Zero Dawn Remastered
Obsessing over details.
Horizon Forbidden West: Burning Shores
Dipping my toes in AAA.
BMW
Industrial Sound Design in Munich.
My journey so far
journey

Want to know more?

Let's chat!